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  • About Drawing Cards:

  • Players may simply draw 2 cards and end their turn without playing any cards.

  • Players may hold up to 7 cards in their hands, and discard any extra cards at the end of their turn

  • If a player has no cards in their hand at the start of a turn, they may draw 2 cards first and play their turn.

  • How many Monsters to fight?

  • For a 2-3 Player Game, it is recommended to fight 3 Monsters (Monster rating up to 4 Stars). For a 4-6 player game, it is recommended to play 4-5 Monsters.

  • If a Draw Occurs:

  • In the event of more than one player having the same amount of VP for any condition/situation, roll die until a winner is decided (Highest roll wins).

  • Should you lose ALL your Hearts:

  • When a player loses all their Hearts (except on the last round), they are immune to all Monster retaliation and other card effects except for revival cards. They then revive to 3 Hearts when the current Monster is defeated and a new Monster card is drawn.

  • Instant cards (that revive or heal Hearts) can be used anytime to revive a player.

  • Monsters:

  • Players may increase or decrease the number of Monsters they challenge per game based on their own discretion

  • “Monster retaliation” refers to all effects generated from a die roll after attacking the Monster

  • In the event where there is more than 1 Monster on the table, players may choose which Monster to attack. Total Monster count still applies.

  • When the retaliation effect “Discard collected VP” is triggered, any VP you collected is returned to VP pile

  • In the event where a player attacks and takes away the Monster's final VP, roll for retaliation still. If the effect cannot be applied (E.g. attack Monster again), ignore effect and proceed to flip open a new Monster card. If it's the final Monster, ignore any effect that cannot be applied.

  • Others:

  • “Roll die”means to roll 1 die; “roll dice” means to roll 2 dice

  • For Hunters with Passive abilities: the skills can be activated as long as their conditions are fulfillable.

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> When the ultimate card "All is Vanity" is used (Solomon's faction), no other card effects can supersede it. In other words, all cards that prevents VP loss are ineffective against this card. Their VP protection effects still works as per normal otherwise.

> Players must leave any card with conditions lasting more than 1 turn in front of them face up until the card’s conditions are expired; then, discard the card to their discard pile

 

> If any player plays a card from another player’s hand or deck, discard it back to the original Player’s discard pile after using it

> When you take someone else's card(s) and plays/discards them, put those card(s) back into the respective player's discard pile.

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